Maya Feature Creature Creations
(Todd Palamar)
This book is for those who love and enjoy animation. This book teaches the fundamentals of how to develop, create, and implement ones own computer generated characters. Its written, keeping in view the 3D artistis and modelers of all levels with a thorough understanding of Maya. The book helps to build anatomy based CG characters. The author is a course dicrector at Full Sail Recorders, Inc. in suburban Orlando. He is a professional animator. The book accompanies a CD-ROM corresponding to each chapter in the book. It contains tutorials, images and animations. This book is a step by step instruction manual on how to solve problems by giving the maximum training to make your visions come true. The book involves ploygons, NURBS, subdivision surfaces, inverse kinematics, polygonal texturing, and in depth dynamic simulations. Suggested book for all those aspiring animators.
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