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E-learning Strategies
(Don Morrison)

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E-Learning Strategies

People learn in order to achieve a desired form of participation in communities and activity in order to affect their sense of their meaning in the world. People learn not just in order to do but in order to become.

.The ability to deliver cost effective personalized relevant interactive learning is simply too beneficial to teachers and students. Every one has learning needs, no one has e-learning needs. This tells us that e-learning is not an end in itself . Implemented right, it can be a powerful way of meeting learning needs.

The lesson e-learning taught us have changed everything. The lessons are: 1. Learning should be driven by business requirements not training requirements. The learner is at the center of learning in the enterprise.

What is the difference between training and learning?

Everybody makes their own learning. It is a commitment to remain capable of consistent peak performance through a process of life long learning. If you don?t make it yourself, if you don?t have a role to play in the process, if you just sit back and consume what is pushed at to you, it isn?t learning, it is training.

Two of the controversial topics in e-learning are Return on Investment (ROI) and Instructional Design(ISD). Implementation and delivering e-learning isn?t easy. The world changes and we cannot stop it. Our products will change; our markets will change; our customers will change and some of our employees will move on ? we hope to greater things.

We will learn faster than our competitors. We will learn across our organization from each other and from teams. A digitally literate citizen will be able to communicate digitally . choose, apply and keep up to date with digital tools, search, process and use information in a discriminating and responsible manner; learn and take responsibility for continuous learning development and employability.

Real learning, the assimilation of knowledge, a skill usually happens only when what has been learned is applied . Synchronous learning is a learning event that takes place in real time, for example a virtual class or peer to peer communication based on Instant Messaging technologies.

E-Learning and Knowledge Management do the same thing in different ways. E- learning delivers processed knowledge; it takes a subject matter expertise , puts it through an instructional design process and presents the result in an obvious frame work.

Knowledge management delivers raw or less processed knowledge.

Content, technology and services are the three key segments in the e-learning industry.

Human attention is our most valuable and scarce commodity. When it comes down to it, learning is about one thing, the time critical value of information.

All e-learning has three dimensions. 1 Subject Matter: the content of the content. 2. Focus ? man -indicator of the breadth of the learner base. 3. Intention ? how the learning is intended to affect learners.

Typical non-IT e-learning subject matter includes business skills, communication and inter-personal skills, customer service, executive development, financial skills, management skills, sales and marketing skills, and team work.

There is a hierarchy of content sources that reflects both the cost of acquisition and the value to an enterprise in terms of performance improvement. The most valuable content is business specific, next comes industry or sector specific and then generic content.

E-learning excels at delivering and assessing the cognitive aspect of a process. Adoption is a land mine on the road to e-learning. Management support, project management, infrastructure, security, vendor selection, system integration ? when you have dealt with all these, adoption will be waiting.

Employees need to use what you have built; they have to adopt it as a new way of working that is capable of creating a fundamental shift in learning.

The Learning Valuee Chain

A value chain can be described as a group of activities whose output is a product or service delivered to a customer. E- learning is part of an enterprise?s learning value chain

Two different influences account for the adoption of blended learning. The first is a very human influence ? fear.

Blended learning allows organizations to move gradually from traditional class rooms to e-learning in small steps .-Margaret Driscoll- IBM Consultant & Author.

The second influence behind the adoption of blended learning is highly practical ? a collection of technologies, products, services and processes. Implemented correctly, e-learning works. If it is not working we have not done it right.

Historically, e-learning is a supply driven rather than a a need driven market. Enterprises making a commitment to e- learning face the challenge of developing a full on-line curriculum in a short period of time.

There are so many issues to manage in the course of an e-learning implementation ?infrastructure, standards, integration, interface design, browser version, plug-ins etc.

Skills

Some technology skills like graphic designers, developers, system architects, system integrators and programmers with experience in VB, Java, Java Script, C and Perl can be ported.

Internet is the biggest library in the world. In the world?s library, it is every visitor for himself. Self - paced learners schedule their learning at a time and place convenient to them. Learners move through the content at a pace they find comfortable. The quality of the learning experience and not the speed is important in this situation.



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