The Hitchhiker's Guide To The Galaxy
(Douglas Adams)
Write your abstract here.This is a good and faithful recreation of Adams' brilliantly sketchy radio series. Not surprising as Adams wrote the screenplay and was on the verge of having his dream realised when he suffered a fatal heart attack. A fitting credit at the end of the film "For Douglas" serves as a gentle reminder of the genius we have all lost. As for the film, many of the original and wonderful lines thankfully remain and the plot is largely unchanged. There's a new character or two written in for the film by Adams himself and they add to the overall story. John Malkovich is great albeit very briefly as religious leader Humma Kavula. Sam Rockwell, Mos Def and Martin Freeman all carry off their characters with wit and style whilst I felt Zooey Deschanel looked a little out of her depth. At times her dialogue seemed to get lost and her character seemed weaker than Sandra Dickinson's interpretation in the radio and TV series. Bill Nighy marries his own idiosyncrasies into the character of Slartibartfast seamlessly. Simon Jones makes a welcome cameo appearance as a holographic warning system. Stephen Fry steps well into the shoes vacated by Peter Jones as the "Guides" voice and you feel as if you are in safe hands. The "Guides" animated sequences are wonderfully reminiscent of Saul Bellow and though simple they are hilarious. For a feature directorial debut Garth Jennings does a grand job. I was half expecting the pop video influence to be apparent, but thankfully it wasn't. Lastly but not leastly a special mention has to go out to Jim Henson's creature workshop, this is probably the best work they have ever done in a feature, and that's saying a lot, given their success. History There was a time when computer games didn't have graphics. Or at least they couldn't have graphics and sound at the same time. They certainly couldn't have graphics, sound and enough content to keep even a human being amused for more than a few minutes. So they had text. This was radical - a computer Game you could control by typing in commands. The game would then respond to your commands with a breathtakingly prescient understanding of your intent. Or not. Usually not - the early text parsers (circa 1977) weren't that bright. But, as long as you limited yourself to what the game understood and the game designers wrote creatively enough to misunderstand you in a humorous and entertaining fashion, it all worked. It therefore stands to reason that any game which combined a really good programmer with a really good writer was likely to do well. So when Steve Meretzky of Infocom got together with Douglas Adams to create a game based around the Hitchhiker's Guide to the Galaxy, the result was never going to be less than interesting and more than likely insane. So it proved - the Hitchhiker's Guide adventure game was one of the best- selling games of its era, selling some 350,000 copies. In 1984. Then graphics games came along and the computer using portion of the human race forgot all about 500,000 years of language evolution and went straight back to the electronic equivalent of banging rocks together - the point'n'click game. Infocom and most of its competitors went to the wall - signaling the arrival of the post-literate society. That's the way it's been for most of the last dozen years. Something strange has now happened. The Net, and particularly e-mail, has become an integral part of millions of lives. People have learned to type again and are taking an interest in interacting, via their computers, with other people and with content. At TDV, we've takeneed to create products with wit, intelligence and humour and created Starship Titanic - the game that reinvented the art of conversation. Following many requests from HHG fans and those sad people who still remember it, we're also re-releasing the original game as shareware in three formats: Mac, PC and Java.
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