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The Hitchhiker's Guide To The Galaxy
(Douglas Adams)

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here.This is a good and faithful recreation of


Adams' brilliantly sketchy radio series. Not
surprising

as


Adams wrote the screenplay and was on the verge of

having


his dream realised when he suffered a fatal heart

attack. A


fitting credit at the end of the film "For Douglas"

serves


as a gentle reminder of the genius we have all
lost. As

for


the film, many of the original and wonderful lines


thankfully remain and the plot is largely
unchanged.


There's a new character or two written in for the
film

by


Adams himself and they add to the overall story.
John


Malkovich is great albeit very briefly as religious

leader


Humma Kavula. Sam Rockwell, Mos Def and Martin
Freeman

all


carry off their characters with wit and style
whilst I

felt


Zooey Deschanel looked a little out of her depth.
At

times


her dialogue seemed to get lost and her character

seemed


weaker than Sandra Dickinson's interpretation in
the

radio


and TV series. Bill Nighy marries his own

idiosyncrasies


into the character of Slartibartfast seamlessly.
Simon


Jones makes a welcome cameo appearance as a
holographic


warning system. Stephen Fry steps well into the
shoes


vacated by Peter Jones as the "Guides" voice and
you

feel


as if you are in safe hands. The "Guides" animated


sequences are wonderfully reminiscent of Saul
Bellow

and


though simple they are hilarious. For a feature

directorial


debut Garth Jennings does a grand job. I was half

expecting


the pop video influence to be apparent, but
thankfully

it


wasn't. Lastly but not leastly a special mention
has to

go


out to Jim Henson's creature workshop, this is
probably

the


best work they have ever done in a feature, and
that's


saying a lot, given their success.





History



There was a time when computer games didn't have
graphics.

Or at least they couldn't have graphics and sound at
the

same time. They certainly couldn't have graphics, sound
and

enough content to keep even a human being amused for
more

than a few minutes. So they had text. This was radical -
a

computer Game you could control by typing in commands.
The

game would then respond to your commands with a

breathtakingly prescient understanding of your intent.
Or

not. Usually not - the early text parsers (circa 1977)

weren't that bright. But, as long as you limited
yourself

to what the game understood and the game designers
wrote

creatively enough to misunderstand you in a humorous
and

entertaining fashion, it all worked. It therefore
stands to

reason that any game which combined a really good

programmer with a really good writer was likely to do
well.

So when Steve Meretzky of Infocom got together with
Douglas

Adams to create a game based around the Hitchhiker's
Guide

to the Galaxy, the result was never going to be less
than

interesting and more than likely insane. So it proved -
the

Hitchhiker's Guide adventure game was one of the best-

selling games of its era, selling some 350,000 copies.
In

1984.



Then graphics games came along and the computer using

portion of the human race forgot all about 500,000
years of

language evolution and went straight back to the
electronic

equivalent of banging rocks together - the
point'n'click

game. Infocom and most of its competitors went to the
wall -

signaling the arrival of the post-literate society.
That's

the way it's been for most of the last dozen years.



Something strange has now happened. The Net, and

particularly e-mail, has become an integral part of

millions of lives. People have learned to type again
and

are taking an interest in interacting, via their
computers,

with other people and with content. At TDV, we've takeneed to create products with wit, intelligence
and

humour and created Starship Titanic - the game that

reinvented the art of conversation. Following many
requests

from HHG fans and those sad people who still remember
it,

we're also re-releasing the original game as shareware
in

three formats: Mac, PC and Java.



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