Walking On Glass
(Iain Banks)
This book hardly classifies as a novel, because it comprises three slightly interwoven surreal sub-novels. Graham Park is a young man in love. Each of the six chapters of this sub-novel is named after a street he walks to his beloved's house. Each street is a reflection on parts of their relationship. As he approaches the house, he recalls the history of this bizarre love for the mysterious Sara Ffitch (sic!). In a classic Banks style, also reminiscent of David Lynch, it becomes obvious that something is amiss or just a little bit nauseously wrong. The sub-novel with Steven Grout reveals a man who thinks himself a veteran of a cataclysmic war who has been exiled to Earth. His extra-terrestrial prosecutors use a variety of nefarious devices on him, such as a microwave gun that makes him to sweat unbearably during a conversation. He can find neither the prosecutors, nor the devices; however, he assembles proof just so he could eventually return to his so-called real life. Each chapter is record of a conversation with a person in his exilic life, beginning with his former boss, and, as he quits his job, he interacts, almost as a nod to Dostoyevsky?s Raskolnikov, with the landlady. Lastly, Quiss, who is a real-life soldier exiled from a real, terrible war. Quiss and his comrade are trapped in an eerie and unwholesome castle, wherein they pass time playing whimsical games. Each chapter is named after one of the games: One-Dimensional Chess, Open-Plan Go and so on. The games are the figments of author?s own imagination: there is nobody else who would invent a form of the Go game played with infinitely large pieces on board of infinite dimensions. Should a one of them give a correct answer, they will leave the labyrinthine prison castle, and, conversely, should one of them come up with a wrong answer, a symbolically Poe crow would bode suicide. The tale is more surreal than Beckett, Jarry and Ionesco. The plots of the three tales intersect at imperceptible scenes; however, they have one common, dual theme - insanity and self-deception. Each of the central characters is a prisoner of his own mind.
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